Engage Minds……Tell Stories
Side quests and experiments — usually started because I was curious, occasionally because I should have been doing something else.
Some are finished, some are still ticking along in the background, and some did their job and stopped.
This is a loose index of the results, gathered here so they don’t completely disappear or get lost in old folders and forgotten links.
My Blue Mountains
A series of short films that were created on a whim to highlight my beautiful area. COVID got in the way!
I’ll resurrect this project one day and continue documenting the Blue Mountains.An ongoing archival world-building project inspired by military hardware, plastic kits, and imagined histories.
Influenced by Maschinen Krieger and the work of Kow Yokoyama, it’s built as a record rather than a narrative, and intentionally incomplete.A coastal Tasmanian township frozen in 2004 and presented entirely through its own civic traces — tourism copy, council pages, wildlife notes, newspapers, and local chatter.
Visitors explore, compare, and uncover what the brochures don’t say out loud — the story isn’t told, it’s found.
(ongoing project)Exactly what it sounds like.
A deliberately silly generator built to explore automation, humour, and how far an idea should probably go (and then going a bit further).A small event project built around making, sharing, and enjoying monster-themed creativity.
Temporary by design, but surprisingly instructive.A digital field guide for things that don’t quite fit where they’re supposed to.
Part reference, part experiment in structure, and very much a work in progress.COLD OPEN is a tiny browser toy that remixes the spirit of Ice Ice Baby into a deadpan public-access broadcast generator.
Instead of rapping about cars and Miami Bass, it performs serious-sounding intros about things like trolley bays, desk plants, and bin liners — complete with CRT screen, TTS voiceover, and remix button.
Honest Teacher Feedback Generator
A deliberately honest teacher-comment generator that sounds professional on the surface while quietly conveying what staffroom conversations actually mean. Built as a side project focusing on tone, automation, and how far “constructive feedback” can realistically be pushed.
Remorae is about failed separation.
Not memory, not decay… but a system that cannot fully let go of previous states, so everything becomes layered, duplicated, and slightly wrong.
It’s less a story and more a behaviour: a machine that keeps everything it should have discarded.
Finished AppleScript-based tools and small macOS experiments, built because an idea wouldn’t leave me alone. Practical, strange, or just interesting enough to keep — documented here so they don’t disappear.
